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Rensselaer Announces New Major in Games and Simulation Arts and Sciences
Program builds off Institute’s highly successful
games studies minor
Troy, N.Y. — Rensselaer Polytechnic Institute recently
announced the launch of a new undergraduate degree program in
Games and Simulation Arts and Sciences (GSAS). The major —
which builds off the success of the School of Humanities and
Social Sciences’ highly popular game studies minor — will equip
graduates with a suite of integrated skills necessary for
leaders in the game development industry.
“The new Games and Simulation Arts and Sciences curriculum
is structured to reflect the highly interdisciplinary nature of
the game industry today,” said John Harrington, dean of the
School of Humanities and Social Sciences at Rensselaer.
“Graduates of the program will enter the field with a broad
knowledge about games and simulation, as well as a specialized
concentration or second degree in any one of a range of
disciplines impacting the future of game development and
design.”
Students enrolled in the GSAS major will have access to
Rensselaer’s cutting-edge research facilities, including an
immersive virtual reality and motion capture studio; a large
10-station networked PC room used to study social gaming; and a
lab set up with sofas, video games and consoles, a plasma
television, and four miniature cameras. More reminiscent of a
living room than a laboratory, the space — called the Games
Research Suite — allows researchers to track players’ faces and
body movements as they play, combined with output from the
television screen, to create a richer picture of the gaming
experience for later analysis.
The program will be made up of two components. The first
fulfills the core courses necessary for obtaining a bachelor’s
of science in GSAS and ensures that students obtain experience
collaborating in interdisciplinary teams and producing work.
Required classes such as Experimental Game Design,
Interactive Narrative, and History & Culture of
Games will challenge students to push the boundaries of
present-day genres and technologies.
The second component of the GSAS program allows students to
concentrate in one of several disciplines directly related to
existing or emerging career paths in the games and simulation
or entertainment industry. Possible areas of in-depth study may
include: computer science, cognitive science, arts,
human-computer interaction, and management, among others.
In 2004 Rensselaer announced the addition of a minor in
games studies consisting of existing courses offered by the
Institute’s departments of cognitive science, arts, computer
science, and language, literature, and communication. A two-day
festival and symposium called “GameFest” was held in
celebration and featured discussions with prominent members of
the game industry and an exhibition of the latest work from
Rensselaer’s aspiring game developers.
Now an annual event, GameFest continues to grow in size and
popularity. This year’s event will be held on April 13 and 14
in celebration of the new GSAS program.
“Beyond the game industry’s explosive growth as an
entertainment medium, new applications have emerged that call
for interactive simulation in communication, education,
training, artistic expression, complex systems modeling, and
social simulation and prediction,” said James Watt, director of
Rensselaer’s Social and Behavioral Research Lab and GSAS
faculty member. “Rensselaer’s program seeks to prepare students
to take advantage of the tremendous power of this young medium,
and to play an integral role in shaping the evolution of the
industry.”
Enrollment for the GSAS program will begin in fall 2007.
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Published
March 26,
2007 |
Contact: Amber Cleveland
Phone: (518) 276-2146
E-mail: clevea@rpi.edu |
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