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“The Ascent” Art Installation/Ride at Rensselaer Links EEG Headset and Theatrical Flying Rig
Graduate Student Premieres Mind-Controlled
Project May 12
A team of Rensselaer Polytechnic Institute students has
created a system that pairs an EEG headset with a 3-D
theatrical flying harness, allowing users to “fly” by
controlling their thoughts. The “Infinity Simulator” will make
its debut with an art installation in which participants rise
into the air – and trigger light, sound, and video effects – by
calming their thoughts.
Creative director and
Rensselaer MFA candidate Yehuda Duenyas describes the
“Infinity Simulator” as a platform similar to a gaming console
— like the Wii or the Kinect — writ large.
“Instead of you sitting and controlling gaming content, it’s
a whole system that can control live elements — so you can
control 3-D rigging, sound, lights, and video,” said Duenyas,
who works under the moniker “xxxy.” “It’s a system for creating
hybrids of theater, installation, game, and ride.”
Duenyas created the “Infinity Simulator” with a team of
collaborators, including Michael Todd, a Rensselaer 2010
graduate in computer science. Duenyas will exhibit the new
system in the art installation “The Ascent” on May 12 at Curtis R. Priem Experimental
Media and Performing Arts Center (EMPAC).
Ten computer programs running simultaneously link the
commercially available EEG headset to the computer-controlled
3-D flying harness and various theater systems, said Todd.
Within the theater, the rigging — including the harness — is
controlled by a Stage Tech NOMAD console; lights are controlled
by an ION console running MIDI show control; sound through
MAX/MSP; and video through Isadora and Jitter. The “Infinity
Simulator,” a series of three C programs written by Todd, acts
as intermediary between the headset and the theater systems,
connecting and conveying all input and output.
“We’ve built a software system on top of the rigging
control board and now have control of it through an iPad, and
since we have the iPad control, we can have anything control
it,” said Duenyas. “The ‘Infinity Simulator’ is the center;
everything talks to the ‘Infinity Simulator.’”
The May 12 “The Ascent” installation is only one experience
made possible by the new platform, Duenyas said.
“‘The Ascent’ embodies the maiden experience that we’ll be
presenting,” Duenyas said. “But we’ve found that it’s a
versatile platform to create almost any type of experience that
involves rigging, video, sound, and light. The idea is that
it’s reactive to the users’ body; there’s a physical
interaction.”
Duenyas, a Brooklyn-based artist and theater director,
specializes in experiential theater performances.
“The thing that I focus on the most is user experience,”
Duenyas said. “All the shows I do with my theater company and
on my own involve a lot of set and set design – you’re entering
into a whole world. You’re having an experience that is more
than going to a show, although a show is part of it.”
The “Infinity Simulator” stemmed from an idea Duenyas had
for such a theatrical experience.
“It started with an idea that I wanted to create a simulator
that would give people a feeling of infinity,” Duenyas said.
His initial vision was that of a room similar to a Cave
Automated Virtual Environment — a room paneled with projection
screens — in which participants would be able to float
effortlessly in an environment intended to evoke a glimpse into
infinity.
At Rensselaer, Duenyas took advantage of the technology at
hand to explore his idea, first with a video game he developed
in 2010, then — working through the Department of the Arts —
with EMPAC’s computer-controlled 3-D theatrical flying
harness.
“The charge of the arts department is to allow the artists
that they bring into the department to use technology to
enhance what they’ve been doing already,” Duenyas said. “In
coming here (EMPAC), and starting to translate our ideas into a
physical space, so many different things started opening
themselves up to us.”
The 2010 video game, also developed with Todd, tracked the
movements — pitch and yaw — of players suspended in a
custom-rigged harness, allowing players to soar through
simulated landscapes. Duenyas said that that game (also called
the “Infinity Simulator”) and the new platform are part of the
same vision.
EMPAC Director Johannes Goebel saw the game on display at
the 2010 GameFest and discussed the custom-designed 3-D
theatrical flying rig in EMPAC with Duenyas. Working through
the Arts Department, Duenyas submitted a proposal to work with
the rig, and his proposal was accepted.
Duenyas and his team experimented — first gaining peripheral
control over the system, and then linking it to the EEG headset
- and created the Ascent installation as an initial project. In
the installation, the Infinity Simulator is programmed to
respond to relaxation.
“We’re measuring two brain states – alpha and theta — waking
consciousness and everyday brain computational processing,”
said Duenyas. “If you close your eyes and take a deep breath,
that processing power decreases. When it decreases below a
certain threshold, that is the trigger for you to elevate.”
As a user rises, their ascent triggers a changing display of
lights, sound, and video. Duenyas said he wants to hint at
transcendental experience, while keeping the door open for a
more circumspect interpretation.
“The point is that the user is trying to transcend the
everyday and get into this meditative state so they can have
this experience. I see it as some sort of iconic spiritual
simulator. That’s the serious side,” he said. “There’s also a
real tongue-in-cheek side of my work: I want clouds, I want
Terry Gilliam’s animated fist to pop out of a cloud and hit you
in the face. It’s mixing serious religious symbology, but not
taking it seriously.”
The humor is prompted, in part, by the limitations of this
earliest iteration of Duenyas’ vision.
“It started with, ‘I want to have a glimpse of infinity,’ ‘I
want to float in space.’ Then you get in the harness and you’re
like ‘man, this harness is uncomfortable,’” he said. “In order
to achieve the original vision, we had to build an
infrastructure, and I still see development of the infinity
experience is a ways off; but what we can do with the
infrastructure in a realistic time frame is create ‘The
Ascent,’ which is going to be really fun, and totally
other.”
Creating the “Infinity Simulator” has prompted new
possibilities.
“The vision now is to play with this fun system that we can
use to build any experience,” he said. “It’s sort of
overwhelming because you could do so many things – you could
create a flight through cumulus clouds, you could create an
augmented physicality parkour course where you set up different
features in the room and guide yourself to different heights.
It’s limitless.”
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Published
May 3,
2011 |
Contact: Mary L. Martialay
Phone: (518) 276-2146
E-mail: martim12@rpi.edu |
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