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Rensselaer Launches Center To Explore Intersections of Science and Humanities
Nov. 13 Launch of Center for Cognition,
Communication, and Culture Features Demonstrations of Current
Research
Rensselaer Polytechnic Institute today launched the Center
for Cognition,
Communication, and Culture (CCC) with a series of
multimedia presentations and demonstrations of research in the
initial core research areas: cross-modal displays, mixed
reality, and synthetic characters.
Now one of the 10 Institute-wide research centers at
Rensselaer, CCC will focus on the intersections and
interdependency of cognition, communication, and culture in the
context of contemporary research, technology, and society. The
center’s interdisciplinary research activities will draw on the
arts, design, engineering, humanities, science, and social
sciences.
“The Rensselaer Plan is bringing a continued
expansion of interdisciplinary research, and the launch of the
Rensselaer Center for Cognition, Communication, and Culture is
an important milestone in support of that priority,” said
Rensselaer President Shirley Ann
Jackson. “This new center represents a new frontier of both
research and pedagogy, and their intersection. The center will
bring together researchers from such seemingly diverse arenas
as the arts, computer science, cognitive science, and game
design to forge new tools at the intersections of the
cognitive, cyber, and physical worlds. By making it possible
for us to interact with and manipulate vast quantities of data
on a human scale, their work will help us to meet our social
and technological challenges.”
The initial core research areas within CCC are: cross-modal
displays—which seek to employ all human sense in understanding
and exploring data; mixed reality—in which data overlaid on the
real world enriches learning and research environments; and
synthetic characters—computer programs intended to simulate an
independent individual, according to Jonas Braasch, director of
the new center.
“Through CCC we hope to tackle some of the emerging
challenges and opportunities that life in our growing parallel
digital universe has brought up,” said Braasch, also an
associate professor of architecture. “Initially, the center
will focus on virtual reality-based narrative and game playing
to develop better ways to learn languages in a more natural and
entertaining way, work on the design of next-generation
synthetic intelligent characters that can interact with us and
enrich our social life, and on cross-modal scientific displays
that take into account how humans integrate all their senses to
explore and understand big data sets produced by the
supercomputers like CCNI, the Rensselaer
supercomputing center.”
To support this work, CCC will host the new Emergent Reality
Lab, a large-scale, room-sized advanced virtual reality system
that combines high-resolution, stereoscopic projection and 3-D
computer graphics to create a complete sense of presence in a
virtual environment. The system is currently under construction
in the Rensselaer Technology Park.
To help celebrate the launch of CCC, four Rensselaer faculty
members presented today on their interdisciplinary,
leading-edge research:
- Cogito—Selmer Bringsjord,
professor and head of the Department of Cognitive Science,
with doctoral student Naveen Sundar Govindarajulu, discussed
his work in the creation of a “self-conscious” synthetic
character: one that has a genuine personality, knows that it
has it, can come to know “your” personality, and can interact
with you as a genuine individual.
- Augmented Reality & Data Visualization—Barb Cutler,
associate professor of computer science, with doctoral
student Tyler Sammann, has assembled a series of applications
that demonstrate how augmented reality and data visualization
can aid collaborative processes. In one such application,
multiple users armed with laser pointers work together to
assemble the pieces of a puzzle projected onto a large
screen. As Cutler explained, the same technology offers
tremendous promise in any collaborative process from
engineering and design to emergency response.
- Emergent Reality: The Lost Manuscript—
Ben Chang, associate professor of arts and co-director of
the Games and Simulation Arts and Sciences Program, reviewed
a pilot project in which researchers use a mixture of
augmented and virtual reality, narrative, and game design, to
teach Mandarin Chinese.
- Embodied Conversational Agents—
Mei Si, assistant professor of cognitive science,
introduces embodied conversational agents: what they are,
what they can do, and the challenges and fun in creating. Si
gave brief demonstrations of such agents in three different
forms: 3-D human realistic digital characters, 2-D
cartoon-styled digital characters, and robotic characters
created by combining a robot lower body with a digital upper
body. Si also presented two different AI approaches for
modeling the mind and the behaviors of the
characters.
Following the presentations, CCC hosted an open house of its
facilities within EMPAC. The open house included additional
demonstrations and poster presentations of student research
internships held during the summer of 2012 with funding from
the Rensselaer Office for Research.
Faculty demonstrations included:
- Deep Listening (CCC Studio 1) – This year, renowned
musician and Rensselaer Professor of Practice Pauline
Oliveros, with the help of software written by Braasch,
recreated in concert the acoustic experience of the her
iconic 1989 album “Deep Listening,” recorded in a cistern
with astonishing acoustic properties. The concert recreated
in a studio in the CCC facilities studded with 64
loudspeakers, to mimic the cistern’s immersive sound
properties and 45-second reverberation at low
frequencies.
- FILTER (CCC Studio 2) – Doug Van Nort, a Rensselaer
graduate, research associate, and instructor, demonstrated
FILTER, an intelligent system for improvisation that
autonomously listens and learns sound structures during a
live performance, reacting to musical context and
transforming the sounds of a performance partner. FILTER is
one of the technologies being used in the Creative
Artificially Intuitive Reasoning Agent project, which is
attempting to create a digital conductor of live avant-garde
musical performances.
- Social Robots (CCC Studio 3) – Si presented video of a
project to determine how robots with limited physical
abilities can express emotions through movement. The project
is part of a longer term goal of developing an AI robot
capable of supporting an interactive narrative with human
users.
- Telematic Performance (EMPAC Theater) – Performing from
two locations linked through LOLA – a low-latency audio and
videoconferencing system technology that enables real-time,
simultaneous, live musical performances over advanced
research and education networks such as Internet2 – Mary
Simoni, dean of the School of Humanities, Arts, and Social
Sciences, and Marjorie Bagley, assistant professor at the
University of North Carolina at Greensboro, performed Aaron
Copeland’s “Hoe-down.”
Student research projects displayed included:
- Binaural microphone system for HUBO - Cameron Fackler
developed an idea for microphone inputs mounted in artificial
ears to allow HUBO, a humanoid robot developed at the Korea
Advanced Institute of Science and Technology, to listen to
its surroundings in a human-like manner.
- Company – Allison Berkoy developed an interactive
multimedia installation in which participants interact with a
life-sized, three-dimensional video projection that varies a
narrative based on the audience response.
- Video Game Theory for STEM Education – Laquana Cooke
merged techniques from game design into the “Culturally
Situated Design Tools,” a series of educational tools
developed in an NSF- funded STEM education initiative. The
educational tools build upon the math and computing knowledge
embedded in cultural practices such as Native American
beadwork, Latino percussion rhythms, and skateboarding.
- Interactive storytelling with cognitive robots – Michael
Barron developed a cognitive robot (a robot programmed with
goals, behavior, and emotions) to engage students of Mandarin
Chinese, and aid in language recognition, while telling a
Chinese fairy tale called “The Painted Skin.”
- Handel – Simon Ellis developed software exploring
artificial musical creativity. The program takes the role of
a conductor or music tutor, “listening” to a performance and
offering a critique based on a comparison with what it
“knows.”
- Creating Accurate Spherical Sound – Sam Clapp designed
and built a spherical microphone array that is capable of
decomposing a sound field recorded with omni-directional
microphones into its spatial components, known as spherical
harmonics, which can then be used to accurately recreate the
sound field through a sophisticated loudspeaker array.
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Published
November 12,
2012 |
Contact: Mary L. Martialay
Phone: (518) 276-2146
E-mail: martim12@rpi.edu |
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