April 6, 2004
Troy, N.Y. — To celebrate a new game studies minor, School
of Humanities and Social Sciences at Rensselaer Polytechnic
Institute will host "GameFest," a two-day symposium and
exhibition on April 12-13.
The festivities will include a showcase of computer games
designed by more than 70 art students, lectures by prominent
game design practitioners, and a daylong workshop on game
design.
The symposium begins on Monday at 4 p.m. at the Center for
Industrial Innovation, room 4050. Four of the country's leading
theoreticians and practitioners in game design will talk about
game design philosophy and development, successful
interdisciplinary collaborative practices, the role of the
independent designer, and strategies for success in times of
uncertainty.
The speakers are: Ernest Adams, veteran American game design
consultant currently based in England; Katie Salen, director of
graduate studies in digital design at Parson School of Design
in New York City; Karthik Bala, Rensselaer alum and founder and
CEO of Vicarious Visions, a successful gaming company located
in the Rensselaer's Technology Park; and Tim Stellmach, design
group manager at Vicarious Visions.
At 6:30 p.m. in the Great Hall of the Darrin Communications
Center, GameFest will feature an exhibition of juried student
design games.
Saturday Workshop
On Tuesday, 10 a.m.-5 p.m., Adams will conduct an intensive
hands-on workshop to develop new concepts for designing
computer and video games. Adams, a game designer with 14 years
experience in the industry, has written a number of books,
including Break Into the Game Industry, The Designers Notebook,
and On Game Design.
"The symposium will bring together philosophers, computer
scientists, artists, and cognitive scientists who are
conducting research in game design, development and
production," says Kathleen Ruiz, assistant professor of arts
and co-director of the game studies program.
About the Game Studies Program
The Games Studies Minor is an interdisciplinary program shared
by the arts and cognitive science departments. The program is
expected to expand to include other schools and departments,
Ruiz says.
The program consists of four courses that include a choice of
game design classes and a range of other disciplinary-specific
courses in arts, such as digital imaging, animation, computer
music, or performance art. Students also have a choice of
cognitive science courses, such as the study of motivation and
performance and the study of perception and action.
"For undergraduate students considering careers in a range of
scientific and nonscientific information technology areas, game
studies offer the potential for new interdisciplinary
collaboration between the arts and cultural studies, social
sciences, computer sciences, engineering and emerging technical
research in information technology," said Dean of Humanities
and Social Sciences John Harrington.
Contact: Jodi Ackerman
Phone: (518) 276-6531
E-mail: N/A